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	<title>Anicom &raquo; Anicom</title>
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	<link>http://www.anicom.co.uk</link>
	<description>Teesside Univerity&#039;s Animation &#38; Comics Society</description>
	<lastBuildDate>Tue, 21 Feb 2012 22:27:33 +0000</lastBuildDate>
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		<title>Webcomic of the Week &#8211; Double K</title>
		<link>http://www.anicom.co.uk/2012/02/21/webcomic-of-the-week-double-k/</link>
		<comments>http://www.anicom.co.uk/2012/02/21/webcomic-of-the-week-double-k/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 22:18:22 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Webcomics]]></category>

		<guid isPermaLink="false">http://www.anicom.co.uk/?p=427</guid>
		<description><![CDATA[&#8220;Miami Vice meets Gurren Lagann in the most explosive, high-octane buddy cop comedy in the HISTORY OF POLICE and/or INTERNET FAN COMICS&#8221; We&#8217;re done here. Get reading.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Miami Vice meets Gurren Lagann in the most explosive, high-octane buddy cop comedy in the HISTORY OF POLICE and/or INTERNET FAN COMICS&#8221;</p>
<p><a href="http://img12.imageshack.us/img12/8789/webcomic2ka.jpg"><img title="DOUBLEK" src="http://img12.imageshack.us/img12/8789/webcomic2ka.jpg" alt="" width="750" height="1200" /></a></p>
<p><a href="http://img3.imageshack.us/img3/3221/webcomic2kb.jpg"><img title="DOUBLEK2" src="http://img3.imageshack.us/img3/3221/webcomic2kb.jpg" alt="" width="750" height="1200" /></a></p>
<p>We&#8217;re done here. <a title="No really. Get reading. Now." href="http://doublek.thewebcomic.com/" target="_blank">Get reading.</a></p>
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		<title>Season 2 Week 7 &#8211; Memory Lane</title>
		<link>http://www.anicom.co.uk/2012/02/17/season-2-week-7-memory-lane/</link>
		<comments>http://www.anicom.co.uk/2012/02/17/season-2-week-7-memory-lane/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 23:47:00 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://www.anicom.co.uk/?p=423</guid>
		<description><![CDATA[So, how did you like your childhood (well, most of our childhoods) being brought back for one week. Between Pokémon, Digimon, YuGiOh, Beyblade, Stop the Pidgeon and Simpsons, I think we covered all bases of awesome nostalgia. And we had some cool announcements too. - If you signed up for the MCM trip, you should &#8230; </p><p><a class="more-link block-button" href="http://www.anicom.co.uk/2012/02/17/season-2-week-7-memory-lane/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_425" class="wp-caption alignright" style="width: 160px"><a href="http://www.anicom.co.uk/wp-content/uploads/2012/02/S2W7-Pokémon.png"><img class="size-full wp-image-425" title="S2W7 Pokémon" src="http://www.anicom.co.uk/wp-content/uploads/2012/02/S2W7-Pokémon.png" alt="" width="150" height="150" /></a><p class="wp-caption-text">&quot;I mean, Venusaur!&quot;</p></div>
<p>So, how did you like your childhood (well, most of our childhoods) being brought back for one week. Between Pokémon, Digimon, YuGiOh, Beyblade, Stop the Pidgeon and Simpsons, I think we covered all bases of awesome nostalgia. And we had some cool announcements too.</p>
<p style="padding-left: 30px;">- If you signed up for the MCM trip, you should have gotten an e-mail. Reply to it. Like, asap. Please. Otherwise I&#8217;ll have to find you and poke you. With a Wayne. And that won&#8217;t end well for anyone. And if you didn&#8217;t sign up for the list but still want to go, then poke me / Alex / Jade asap, otherwise it&#8217;ll be too late. Final price / payment deadlines should be done over the next week, and the sooner you reply to the e-mail, the cheaper it&#8217;ll be. Hint hint.</p>
<p style="padding-left: 30px;">- Mike (known as Dark Drifter on the forums) wants your help! He&#8217;s doing a small documentary on bronies for his uni work / portfolio, so if you&#8217;re particularly for (or against, for reasons that aren&#8217;t just faggotry) them, <a title="You could also talk to him irl, you social butterfly you" href="http://www.anicom.co.uk/forum/ucp.php?i=pm&amp;mode=compose&amp;u=94" target="_blank">get in contact with him</a> and help him out! Also post in his <a title="Them forums, you should join them" href="http://www.anicom.co.uk/forum/viewtopic.php?f=13&amp;t=146" target="_blank">Scenes We&#8217;d Like To See thread</a>. Because.</p>
<p style="padding-left: 30px;">- ArtJam for this week! <strong>Draw a Pokémon or Digimon!</strong> Couldn&#8217;t be easier if I tried!</p>
<p>That&#8217;s all for now, so see ya around next week for more cool stuff like&#8230; like&#8230; I dunno actually. Oh, and a cool announcement for the week after this one. Because its been a while since we ran one of <em>those</em> sessions. Take care y&#8217;all!</p>
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		<title>Animex Game 2012</title>
		<link>http://www.anicom.co.uk/2012/02/12/animex-game-2012/</link>
		<comments>http://www.anicom.co.uk/2012/02/12/animex-game-2012/#comments</comments>
		<pubDate>Sun, 12 Feb 2012 14:04:38 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.anicom.co.uk/?p=402</guid>
		<description><![CDATA[And so Animex 2012 has come to a close. With the attedance at an all time high, filling two of the biggest lecture halls across the entire uni, Gabrielle Kent managed to set up 10 awesome speakers for the game side of Animex, from the likes of Valve, Naughty Dog, Guerilla and a few Animex &#8230; </p><p><a class="more-link block-button" href="http://www.anicom.co.uk/2012/02/12/animex-game-2012/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>And so Animex 2012 has come to a close. With the attedance at an all time high, filling two of the biggest lecture halls across the entire uni, Gabrielle Kent managed to set up 10 awesome speakers for the game side of Animex, from the likes of Valve, Naughty Dog, Guerilla and a few Animex favourites like Alex Trowers and Ken Wong. Plus they managed to raise £1240 in the charity auction for Butterwick Hospice, so to everyone who bidded there I&#8217;m sure they can&#8217;t thank you enough.</p>
<p>What follows now is a taster of what happened at each of the 10 talks across Monday and Tuesday, but there&#8217;s only so much I can relay, so if you didn&#8217;t come along stay tuned to the <a title="Just 360 odd days to go" href="http://www.animex.net/" target="_blank">Animex site</a> over the next year for news on how the 10th Animex Game will be the best one yet, and how you can be a part of it.</p>
<p><span id="more-402"></span><strong>Teagan Morrison, Lead Technical Artist, Naughty Dog &#8211; Real Time Enviroment Creation for Games</strong></p>
<p>Starting us off was the guy behind the enviroments of Uncharted 3, Teegan Morrison. Having previously made models on Turbosquid for a living, he was hired by Naughty Dog and worked his way up starting on the original Uncharted. Talking about what goes into making the enviroments we play in, he talked about how photo references are good but need to be adapted to work in the context of your game, and how you should make a world which is &#8220;realistically immersive, unrealistically awesome&#8221;. Ways to achieve this include avoiding having flat or repeated surfaces, via &#8220;movemods&#8221; and altered mesh instances, as well as ensuring simple things like roads have bumps and curbs.</p>
<p>He also spoke about concept art, saying that its &#8220;not a product, its a tool&#8221;, and as such it should be from a relevant perspective for the game to make it useful for the rest of the team, and that for portfolios, you should have two or more superb high-res enviroment images, with both organic and inorganic elements, showing off both interior and exterior locations if possible, along with showcasing any textures or wireframes you made for them, if they&#8217;re brilliant. But he left with a reminder that your portfolio is only as good as your worst piece, so keep the standard high and you&#8217;ll be going places.</p>
<p><em>Want to know more? A more detailed version of his talk can be found <a title="Useful for Enviroment Artists" href="http://www.gamertalk.tv/?p=501" target="_blank">here</a>, or you can e-mail him, at teegan.morrison@gmail.com or teegan_morrison@naughtydog.com</em></p>
<p><strong>Ed Hooks &#8211; Empathy in Games</strong></p>
<p>In this brilliant talk, Ed Hooks spent the hour speaking about empathy (which isn&#8217;t the same as sympathy), and better ways at evoking it. Splitting it down into the 7 basic emotions everyone has (happy, sad, angry, disgust, contempt, fear and surprise) and showing those emotions lead to actions, while thinking leads to conclusions, he went on to talk about how you can use empathy and emotions to improve game characters, but also how you can&#8217;t. You have no direct control over empathy, as it requires distance (the player will never empathise over his own character), and different players of different ages and mindsets will have different levels of empathy (a young child won&#8217;t even be able to exhibit the entire emotional spectrum, for example), and how this means there is no such thing as &#8220;for all the family&#8221;, so movies split it up instead (Up being a good example, compare the start to the rest of the movie). Ultimately though, he pointed out to understand empathy, you just have to look around you and observe it.</p>
<p><em>Get in touch with Ed at edhooks@edhooks.com to ask questions or sign up for his monthly newsletter on animation. He also recommends you visit <a title="Exactly what it says" href="http://cultureofempathy.com/" target="_blank">Culture of Empathy</a> for more information on what he talked about.<br />
</em></p>
<p><strong>Vaggellis Livatidis, Game Designer, Guerilla &#8211; Designer Zen</strong></p>
<p>Talking about his journey from AI Programmer to Zen Games Designer, Vaggellis Livatidis (don&#8217;t ask me to pronounce that) raised many good yet oft forgotten points about being a designer. For starters, you need to not only love design, but also the game you&#8217;re desigining, and to be aware that there are different types of designer all who have their own specialities. Everybody on your team is important, so learn to respect them, ask for their opinions, and most importantly listen to what they have to say.</p>
<p>He also pointed out that a lot of your ideas, your level set-pieces and other content you will work on, will inevitably get cut, for a variety of reasons (time and resources, it was crap, not doable, wrong direction etc), so be prepared to let them go and move on, as a Zen Designer is a better designer.  And that carries through to your portfolio to, in that your personality is just as important, so if you want to get hired and remain hired, don&#8217;t be a jackass.</p>
<p><strong>Karen Traviss, Freelance Writer &#8211; Story is Gameplay is Story</strong></p>
<p>Next up was the lead writer behind the Gears of War 3 story, among other, Karen Traviss. Being often looked down upon or forgotten by the industry, she gave a talk proving her role was no less important. Bringing it down to the raw basics, she showed how just a few screens, tiny details or even just a character in a room can lead to ideas which lead to stories, it just takes a bit of curiosity and intrigue.</p>
<p>She also spoke about the pacing challenges games provide, with no player acting the same or taking the same length of time, so to ensure you can sum up the story in one line, and that the game creators should leave stuff blank for the writers to expand and develop upon, as well as remembering that the characters in the game are real people, and its their story, both personally and the world they inhabit, so it should feel alive, even when you switch off the game.</p>
<p><strong>Wyeth Johnson, Lead Artist, Epic &#8211; Gears of War 3: Destroyed Beauty</strong></p>
<p>The second of the Epic talks and wrapping up the first day, 15 year artist and 12 year vetran of gaming, Wyeth Johnson did another games enviroment talk regarding the challenges Gears 3 made and how they were solved. Going in depth on the different colour palette choices across the Gears trilogy, and how they&#8217;ve become more colourful as the Unreal tech has improved and allows it  to better contrast or parallel the increasingly desperate story. Speaking about how its better to echo the theme on your designs rather than reinvent the wheel every time, he also showed how you often need to artificially brighten the textures because of Gamma vs Linear Space (way beyond me, I program, I don&#8217;t even know what a &#8220;zBrush&#8221; is), and how startling a different it makes to the lighting in the enviroment.</p>
<p>Moving on to the different between the &#8220;infrastructure&#8221; of the enviroment (background pieces like building and girders), and the &#8220;hero&#8221; pieces (a giant airship or statue), and that you should allocate most of your time to said hero pieces, while refining and reducing the resources used by the infrastructure. But even if time is tight, you should focus on the clarity rather than just rushing the work.</p>
<p>During the Q&amp;A, he revealed that verts are far more important to worry about than triangles, and that you will never, ever be fully satisfied with your work, even when it ships, before talking about how the industry is moving to real-time over pre-made stuff, but how thats a good thing as it allows for more time, which allows for more polish, which ultimately results in a better game.</p>
<p><strong>Alex Trowers, Project Manager, Remode &#8211; Making Games Great</strong></p>
<p>Kicking off the second day in style, Animex veteran Alex Trowers once again eschewed PowerPoint, this time making his presentation in Unity (in under a week, no less). Pointing out that you can&#8217;t be bad at listening to music or watching a film, but that you can be at playing a game, he talked about numerous ways to make games fun. One of the key points being its not the Designer vs Player, as your role is to enable the player to have fun in your game, and how this comes from challenge, which comes from  having a satisfying villan to beat (be that the levels themselves or a more normal bad guy).</p>
<p>He also showed you need to keep your eyes on the bigger picture, that the interface is one of the most important aspects of a game (compare Minecraft to Dwarf Fortress) and that you should never balance the game for yourself or for any one user, so let the testers showcase the difficulty problems and don&#8217;t interfere with them. Despite that, you still need a lead to make the tough A or B choices, but he should still listen to others.</p>
<p>And of course, most important of all, you should always be enthusiastic about your game. Because if you aren&#8217;t, who else will be?</p>
<p><strong>Ken Wong, Art Director, Spicy Horse &#8211; Art Direction in Wonderland</strong></p>
<p>Another Animex veteran, Ken Wong has been speaking for years on the art stylings of Alice: Madness Returns, and with the game finally coming out last year he could go into much more detail this time around. As &#8220;Art Director&#8221;, his job was to improve the user experience through the visuals, develop the overall look of the game, and to lead each of the art departments, as well as doing hands-on work. Staying close to the art style of the original American McGee&#8217;s Alice, but revamped for the next-gen platforms, the entire game used a hand-crafted aesthetic, with no straight edges and everything being rough or rounded or crude, and exaggerated scales amongst other touches.</p>
<p>Reiterating that concept art should be useful, not just art for the sake of art (although fan artists do sometimes get hired, Ken himself being an example), he talked more about some of the art choices made, like with the changing dresses Alice wears and how they were altered to fit in with the delusionality of the game better, and how despite all the time and effort wasted, the art style was well recieved in the game (from personal experience, I&#8217;ll tell you, its brilliant), and that art can always be deeper than just then visuals, through its meaning and its interactivity with the player.</p>
<p><em>Follow Ken on <a title="@kenwongart" href="http://twitter.com/kenwongart" target="_blank">Twitter</a>, on <a title="kenart.net" href="http://www.facebook.com/kenart.net" target="_blank">Facebook</a>, or check out <a title="Some great art here" href="http://www.kenart.net/" target="_blank">his site</a> for more of his work and contact info. </em></p>
<p><strong>Alastar McIlwain, Straandlooper &#8211; More Beginnings than Endings</strong></p>
<p>Speaking about his experience with television and then becoming involved in developing iPhone apps and taking them transmedia, and how this is the way foward. He showed how everyone will devour free content, but introducing any sort of price, even if under a pound, is a much harder sell. His solution was to make a much more involved game, creating <a title="Worth it for the video" href="http://www.thehectorfiles.tv/" target="_blank">The Hector Files</a>, a non-linear point and click style game. The first game was released to great acclaim, garnering a bunch of awards for mobile games, so much so that Telltale Games took over publishing for the next two installements.</p>
<p>He recommended that you should keep the plot points within a game fairly clear and accessible, but to also second guess the player throughout the game, while making them feel like they&#8217;re the one creating the solutions, as opposed to jumping through the hoops pre-defined.</p>
<p><strong>Jeep Barnett, Programmer, Valve &#8211; Co-Opting Portal 2&#8242;s Cooperative Testing Initative</strong></p>
<p>Part of the original team that made Narbacular Drop, the uni project that Valve snapped up and evolved into the award winning Portal, Jeep talked about his journey through Valve, working on Left 4 Dead, Alien Swarm and then the co-op campaign of Portal 2.</p>
<p>Speaking about Valve&#8217;s unusual development process, he explained how each Valve project has a number of &#8220;cabals&#8221;, mixed skill teams of half a dozen or so people who all work on an element of the game and bounce ideas off each other, with no specified leader or titles. They work in a constant cycle of setting goals, then generating ideas to solve them, then building and playtesting the most viable solution, before gathering feedback and beginning the cycle again.</p>
<p>Moving on to the specific challenges and solutions in developing co-op for Portal, he spoke about the problems of players identifying which portal belongs to them, mechanics that didn&#8217;t work in single player but were in their element in co-op (like the infinifling), the evolution of gestures, and the visual communication of the game to allow the player&#8217;s to speak to each other freely.</p>
<p>And he then briefly spoke about the future, including the new improved level editor, while reminding everyone that shipping the game is just the beginning, not the end.</p>
<p><em>You can give Jeep an e-mail at jeep@valvesoftware.com, and he recommends to check out <a title="The Final Hours Of Portal 2" href="www.thefinalhoursofportal2.com" target="_blank">this site</a> if you want more info on Portal 2&#8242;s development.</em></p>
<p><strong>Karen Prell, Animator, Valve &#8211; The Animated Adventures of Portal 2</strong></p>
<p>A veteran animator, having worked on the Muppets, then at Pixar and finally at Valve over the last 16 years,  Karen was the main animator for Wheatley in Portal 2, and she spoke about the challenges in not just bringing him to life, but the other Portal characters, especially when they already had such a strong fanbase from the original.</p>
<p>To animate Wheatley, a standard base idle animation was applied to him throughout the duration of the game, with scene specific animations overriding that as and when needed, with nuances in the voice acting of Stephen Merchant influencing the animations further. She also explained how the model had to be tweaked to work, so that the &#8220;eyelids&#8221; of Wheatley didn&#8217;t stick out of his body all the time, and so that when the player grabs onto him at the end of the game he doesn&#8217;t reveal his actual size (which is a lot bigger than how he appears).</p>
<p>She also talked about GLaDOS a bit, and how the original model was just a head on a rope, asking for help in retrieving her cores. Except because she was the perfect villain in the original, players didn&#8217;t believe her and assumed she was lying, so had no desire to help her. She was also going to force the player to jump into the incinerator of their own free will, but it broke the flow, so it was altered to just a straight drop.</p>
<p>However, she also reminded everyone that you always need to keep an eye on the bigger picture. Afterall, many of Portal 2&#8242;s greatest characters, like Cave Johnson and POTaTOS, didn&#8217;t have any animation,</p>
<p><em>Get in contact with Karen by e-mailing karen@valvesoftware.com.</em></p>
<p><strong></strong>&#8212;&#8212;</p>
<p>Once again, I can&#8217;t thank all of these awesome people enough for coming along to talk at Animex Game, and <a title="@GabrielleKent" href="http://twitter.com/GabrielleKent" target="_blank">Gabrielle Kent</a>, for getting all these awesome people to talk. This has easily been one of the greatest Animex&#8217;s ever so far, and there&#8217;s still Animex Talk to come, with speakers from Dreamworks, Framestore and Double Negative, and there&#8217;ll be a blog post on how that went later in the week.</p>
<p>Feeling like you missed out? You did! So make sure to come along in February 2013 for the 10th Animex Game, which Gabby has promised will be the best one yet. How she&#8217;ll manage that after this years lineup however, I have no idea. Take care y&#8217;all.</p>
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		<title>Season 2 Week 6 &#8211; To Infinity and Beyond</title>
		<link>http://www.anicom.co.uk/2012/02/10/season-2-week-6-to-infinity-and-beyond/</link>
		<comments>http://www.anicom.co.uk/2012/02/10/season-2-week-6-to-infinity-and-beyond/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 21:58:18 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://www.anicom.co.uk/?p=404</guid>
		<description><![CDATA[Well, I&#8217;ll admit the first half hour of this session wasn&#8217;t Anicom at its highest, and I apologise to everyone for the dramadramadrama, but both me and Jade felt it had to be done. I&#8217;ll keep this summary brief, if you really want to know more talk to me in person&#8230; - Myself and Jade &#8230; </p><p><a class="more-link block-button" href="http://www.anicom.co.uk/2012/02/10/season-2-week-6-to-infinity-and-beyond/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_406" class="wp-caption alignright" style="width: 160px"><a href="http://www.anicom.co.uk/wp-content/uploads/2012/02/S2W6-Woody.jpg"><img class="size-full wp-image-406" title="S2W6 Woody" src="http://www.anicom.co.uk/wp-content/uploads/2012/02/S2W6-Woody.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">Woody&#39;s Got Wood</p></div>
<p>Well, I&#8217;ll admit the first half hour of this session wasn&#8217;t Anicom at its highest, and I apologise to everyone for the dramadramadrama, but both me and Jade felt it had to be done. I&#8217;ll keep this summary brief, if you really want to know more talk to me in person&#8230;</p>
<p><em>- Myself and Jade decided after the Animex issues to call a Vote of No Confidence on Tom.</em><br />
<em> &#8211; After speeches / questions and a secret ballot, Tom was voted out as Chairman of Anicom.</em><br />
<em> &#8211; Sean, former Secretary, was voted in as the new Chairman.</em><br />
<em> &#8211; Alex Shelley, last year&#8217;s Treasurer, was voted in as the new Secretary.</em><br />
<em> &#8211; Jade remains Treasurer.</em></p>
<p>Moving on, what with it being Animex week and awards season, we showed last year&#8217;s Oscar winning animated film &#8211; Toy Story 3 (plus a Buzz Lightyear cartoon because why not). We also had a few announcements to make&#8230;</p>
<p style="padding-left: 30px;">- MCM! I&#8217;ve gotten the list of people who&#8217;re interested all typed up and will be sending out e-mails this weekend with more information and asking a few questions in it, so if you still haven&#8217;t signed up better hurry up and <a title="Should probably join these forums if you haven't yet." href="http://www.anicom.co.uk/forum/ucp.php?i=pm&amp;mode=compose&amp;u=71" target="_blank">PM me</a> or hunt me down in person (I&#8217;ll be at the Gaming Social on Sunday), as otherwise it&#8217;ll get exponentionally harder to get you in on the trip.</p>
<p style="padding-left: 30px;">- This week&#8217;s ArtJam wants you to <strong>draw your own set of&#8230; Power Rangers!</strong> I&#8217;ve already seen some cracking pictures in the works, so join in and have a laugh. Heck, even I&#8217;ll do one this week. And I don&#8217;t even watch them (apart from the awesome series being shown weekly at TV &amp; Movies).</p>
<p>Aaaand we&#8217;re done here. Next week we&#8217;ll be showing everybodies childhood favourites Pokémon and Digimon amongst other stuff, so <strong>be there!</strong> Take care y&#8217;all~</p>
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		<title>Manga of the Week &#8211; Chobits</title>
		<link>http://www.anicom.co.uk/2012/02/03/manga-of-the-week-chobits/</link>
		<comments>http://www.anicom.co.uk/2012/02/03/manga-of-the-week-chobits/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 20:59:55 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Manga]]></category>

		<guid isPermaLink="false">http://www.anicom.co.uk/?p=397</guid>
		<description><![CDATA[Wait we&#8217;re doing these again? Time for the resident weeaboo to return to form then. Chobits is one of Clamp&#8217;s creations, and odds are you&#8217;ve heard of something they&#8217;ve made. The all-female mangaka group are responsible for Cardcaptor Sakura, Clover, xxxHolic, Tsubasa Reservoir Chronicle and most recently Gate 7 (first volume is out now, its &#8230; </p><p><a class="more-link block-button" href="http://www.anicom.co.uk/2012/02/03/manga-of-the-week-chobits/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_399" class="wp-caption alignright" style="width: 160px"><a href="http://www.anicom.co.uk/wp-content/uploads/2012/02/Manga-2-Chobits.jpg"><img class="size-full wp-image-399" title="Manga 2 Chobits" src="http://www.anicom.co.uk/wp-content/uploads/2012/02/Manga-2-Chobits.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">Chi! Chi chi! Chi?</p></div>
<p>Wait we&#8217;re doing these again? Time for the resident weeaboo to return to form then.</p>
<p>Chobits is one of Clamp&#8217;s creations, and odds are you&#8217;ve heard of something they&#8217;ve made. The all-female mangaka group are responsible for Cardcaptor Sakura, Clover, xxxHolic, Tsubasa Reservoir Chronicle and most recently Gate 7 (first volume is out now, its sat in my to read pile), but Chobits is one of their greatest hits, and the one I&#8217;m gonna focus on. Intrigued? Then read on&#8230;</p>
<p><span id="more-397"></span>Now a decade old, Chobits takes place in a world where almost everyone has their own personal helper, known as a persocom. Think somewhere along the lines of plastic shop models with big elf-esque ears from which you can pull out wires to do all your standard computer stuff, while at the same time they&#8217;re almost perfectly functions humans, with the caveat that they only react as much or as little as their programming dictates.</p>
<p>The story revolves around Hideki, an average student, who longs to have a persocom of his own (just like in 99% of manga, the protagonist barely makes enough to get by). One day, he happens to find a persocom abandoned in the trash, and leaping at the opportunity, takes her own. When he activates her, she proceeds to smother him, only saying Chi.</p>
<p>As the first half of the manga progresses and Chi matures to get a better grasp of the human language and customs, the story moves on from about who Chi is to the relationship between her and Hideki, encompassing a wide range of supporting characters all with their own emotional and often tragic backgrounds, and looking at whether somebody can, or should, fall in love with something that isn&#8217;t &#8220;real&#8221;, why slowly revealing the origins behind the seemingly innocent yet insanely advanced Chi, and her identity as a Chobit, through the comic within a manga &#8220;A City With No People&#8221;.</p>
<p>But despite the more serious and emotional undertones, the manga manages to remain fairly light-hearted and serene through the top notch artistic stylings of the Clamp quartet, and Dark Horse do a superb job of translating it for English readers. The chapters are fairly short, so its perfect to while away 10 minutes or a few hours as you become absorbed into the world Chi and Hideki inhabit.</p>
<p>To summarise, this is (in my opinion) Clamp at their very finest. The art is simple yet effective, the story both allows for cheap jokes and deeper emotional tones, and the world and cast will enthral you. Its been published as two giant volumes over here, covering all 8 volumes of the series, and is a great starting point for readers who want to begin reading Clamp, or whom are tired of endless shōnen battles. Or you could watch the anime adaptation (26 episodes), either&#8217;s good.</p>
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		<title>Comic of the Week – Buffy The Vampire Slayer Season 8</title>
		<link>http://www.anicom.co.uk/2012/02/03/comic-of-the-week-%e2%80%93-buffy-the-vampire-slayer-season-8/</link>
		<comments>http://www.anicom.co.uk/2012/02/03/comic-of-the-week-%e2%80%93-buffy-the-vampire-slayer-season-8/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 19:00:50 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Comics]]></category>

		<guid isPermaLink="false">http://www.anicom.co.uk/?p=390</guid>
		<description><![CDATA[So rather than Caped Crusaders how abut we go all Female on this. So for the first blog post on comics in a while, I&#8217;m going all Buffy the vampire slayer on this joint. After the cancelled Buffy and finished Season 7, they weren&#8217;t quiet finished with the franchise yet. So Season 8 the comic &#8230; </p><p><a class="more-link block-button" href="http://www.anicom.co.uk/2012/02/03/comic-of-the-week-%e2%80%93-buffy-the-vampire-slayer-season-8/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_365" class="wp-caption alignright" style="width: 160px"><a href="http://www.anicom.co.uk/wp-content/uploads/2012/02/btvs_s8v1-cover1.jpg"><img src="http://www.anicom.co.uk/wp-content/uploads/2012/02/btvs_s8v1-cover1.jpg" alt="" title="btvs_s8v1-cover" width="260" height="400" class="aligncenter size-full wp-image-395" /></a><p class="wp-caption-text">So Thats What happened after the series</p></div>
<p>So rather than Caped Crusaders how abut we go all Female on this. So for the first blog post on comics in a while, I&#8217;m going all Buffy the vampire slayer on this joint. After the cancelled Buffy and finished Season 7, they weren&#8217;t quiet finished with the franchise yet. So Season 8 the comic book series was born, which is a direct continuation of the television series that pretty made up a massive chunk of my teenage years.</p>
<p>The Long Way Home continues the Buffy story a year on from the finale that was season seven. The &#8220;one Slayer&#8221; has now raised an army, and having exploded Sunnydale and well everything around it the Scoobies and the 100&#8242;s of new slayers have massed together in Sunny ol&#8217; Scotland to train in peace and quiet&#8230;. Or so they hope.</p>
<p>Oh and Dawn, remember her, she&#8217;s a giant now <_< Just saying.</p>
<p>Season 8 originally ran from 2007 &#8211; 2011 and contained two stories, one loooooong one and one short. Everybody&#8217;s favourite writer Joss Whedon&#8221;. The Long story serves mainly to demonstrate that nothing has changed in Buffy&#8217;s world. Old Enemeies, old faces. It serves to explain to the reader how things are done in &#8220;Buffy-verse&#8221;.</p>
<p>I&#8217;m not saying that as a bad thing, &#8220;The Long Way Home&#8221; is very faithful to the television series, the experience is intermittently thrilling and quick witted, it&#8217;s fresh, funny and exciting and it isn&#8217;t bad looking ether ; ). The Artist Georges Jeanty is one of the main artists, I feel he draws the Scoobies very well, makes them look all grown up and recognisable.</p>
<p>The One main problem with the Buffy comics is this, it relies a little too much on having a good knowledge of the Buffy-verse, it assumes you were a fan of the tv series and know lots of little details. I&#8217;m one of those people, and I can see how some of the big bads and events might pass anybody by without s much of a second thought. I probably wouldn&#8217;t recommend this to anybody who has not at least watched the old series.</p>
<p>With such incredible new avenues for the series to explore, as it surely should, and Whedon in fine form &#8211; and moreover seemingly in control of where Buffy the Vampire Slayer: Season Eight goes, now that it needn&#8217;t be about the same old Scoobies year in and year out &#8211; The Long Way Home makes for a fantastic start to an alarmingly smart comic book based on an alarmingly smart television series. </p>
<p>Welcome home, folks!</p>
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		<title>Anime Of The Week &#8211; Poyopoyo Kansatsu Nikki</title>
		<link>http://www.anicom.co.uk/2012/02/03/anime-of-the-week-poyopoyo-kansatsu-nikki/</link>
		<comments>http://www.anicom.co.uk/2012/02/03/anime-of-the-week-poyopoyo-kansatsu-nikki/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 18:28:07 +0000</pubDate>
		<dc:creator>Jade</dc:creator>
				<category><![CDATA[Anime]]></category>

		<guid isPermaLink="false">http://www.anicom.co.uk/?p=374</guid>
		<description><![CDATA[You Remember This Guy Right? Poyopoyo Kansatsu Nikki (known as Poyopoyo Observation Diary) Has been suprising anime watchers everywhere with how entertaining and good this show is. The show is about a &#8220;totally round cat&#8221; called Poyo (fluffy) and his 3 minute Adventures about him and his owner Sato. The Art style is cute fluffy and the &#8230; </p><p><a class="more-link block-button" href="http://www.anicom.co.uk/2012/02/03/anime-of-the-week-poyopoyo-kansatsu-nikki/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_365" class="wp-caption alignright" style="width: 160px"><a href="http://www.anicom.co.uk/wp-content/uploads/2012/02/Poyopoyo-Kansatsu-Nikki-1-e1321736829832-300x267-150x150.jpg"><img src="http://www.anicom.co.uk/wp-content/uploads/2012/02/Poyopoyo-Kansatsu-Nikki-1-e1321736829832-300x267-150x150.jpg" alt="" title="Poyo Poyo Fluffy Fluffy" width="150" height="150" class="size-full wp-image-365" /></a><p class="wp-caption-text">More More More Poyo =)</p></div>
<p>You Remember This Guy Right?</p>
<p>Poyopoyo Kansatsu Nikki (known as Poyopoyo Observation Diary) Has been suprising anime watchers everywhere with how entertaining and good this show is.</p>
<p>The show is about a &#8220;totally round cat&#8221; called Poyo (fluffy) and his 3 minute Adventures about him and his owner Sato. The Art style is cute fluffy and the show is consistently funny and amusing.</p>
<p>You can see, from the screen shot of Moe waking up, that the artwork is very nice. The animation seems “real” (not Flash-based). The character designs are mostly chibified that are familiar to all anime watchers. The backgrounds however are fairly distinctive; they show a lot of flair (I love the color scheme in the “Moe wakes up” scene, for example), and are handled in a loose, painterly way.</p>
<p><a href="http://www.anicom.co.uk/wp-content/uploads/2012/02/poyopoyo-1-3.png"><img src="http://www.anicom.co.uk/wp-content/uploads/2012/02/poyopoyo-1-3.png" alt="" title="poyopoyo-1-3" width="418" height="235" class="aligncenter size-full wp-image-376" /></a></p>
<p>The humor isn’t bad. It has mostly been situational, that is, instead of jokes about how whacky these characters are, they have really been jokes about the situations someone encounters when living with a cat, think Simons Cat But massive, fat and cuddly cute =).</p>
<p>These very short anime don’t have a strong track record. I have never seen one with production values as good as this. Maybe Poyopoyo Kansatsu Nikki can hit the sweet spot.</p>
<p><a href="http://www.anicom.co.uk/wp-content/uploads/2012/02/poyopoyo-1-4.png"><img src="http://www.anicom.co.uk/wp-content/uploads/2012/02/poyopoyo-1-4.png" alt="" title="poyopoyo-1-4" width="418" height="235" class="aligncenter size-full wp-image-377" /></a></p>
<p>Poyo Poyo is the first anime to get a standing ovation from the Anicom groups and begs for more =) Everyone has 3 minutes a week spare so I fully recommend this anime to you =)</p>
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		<title>!! &#8212; IMPORTANT ANIMEX ANNOUNCEMENT &#8212; !!</title>
		<link>http://www.anicom.co.uk/2012/02/03/important-animex-announcement/</link>
		<comments>http://www.anicom.co.uk/2012/02/03/important-animex-announcement/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 11:18:23 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.anicom.co.uk/?p=368</guid>
		<description><![CDATA[In case you missed it on the forums&#8230; EVERYBODY WHO BOOKED AN ANIMEX TICKET THROUGH US WILL NOW GET THE FESTIVAL PASS THEY PAID FOR! More information in this thread, where you can ask questions if you still have any. Take care y&#8217;all!]]></description>
			<content:encoded><![CDATA[<p>In case you missed it on the forums&#8230;</p>
<p><strong>EVERYBODY WHO BOOKED AN ANIMEX TICKET THROUGH US WILL NOW GET THE FESTIVAL PASS THEY PAID FOR!</strong></p>
<p>More information in <a title="Huge thanks to Angela Ackerley!" href="http://anicom.co.uk/forum/viewtopic.php?f=3&amp;t=141" target="_blank">this thread</a>, where you can ask questions if you still have any.</p>
<p>Take care y&#8217;all!</p>
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		<title>Season 2 Week 5 &#8211; Super Duper</title>
		<link>http://www.anicom.co.uk/2012/02/03/season-2-week-5-super-duper/</link>
		<comments>http://www.anicom.co.uk/2012/02/03/season-2-week-5-super-duper/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 00:29:55 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://www.anicom.co.uk/?p=363</guid>
		<description><![CDATA[Its midnight, thinking of an original pun is way beyond me. And nothing I say could beat Chris&#8217; ArtJam. Anyway, somebody told me I wasn&#8217;t nearly punctual enough with these blogs entries, so for one week, I&#8217;ll do this on time! Anyway, the theme was superheroes, and we offered up a super (oh man how &#8230; </p><p><a class="more-link block-button" href="http://www.anicom.co.uk/2012/02/03/season-2-week-5-super-duper/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_365" class="wp-caption alignright" style="width: 160px"><a href="http://www.anicom.co.uk/wp-content/uploads/2012/02/S2W5-Stan-Lee.jpg"><img src="http://www.anicom.co.uk/wp-content/uploads/2012/02/S2W5-Stan-Lee.jpg" alt="" title="S2W5 Stan Lee" width="150" height="150" class="size-full wp-image-365" /></a><p class="wp-caption-text">Still waiting for my goddamn coffee Joey</p></div>
<p>Its midnight, thinking of an original pun is way beyond me. And nothing I say could beat Chris&#8217; ArtJam. Anyway, somebody told me I wasn&#8217;t nearly punctual enough with these blogs entries, so for one week, I&#8217;ll do this on time!</p>
<p>Anyway, the theme was superheroes, and we offered up a super (oh man how many times can I do this pun) collection of shows in Ironman, Wolverine, Heroman, DC Showcase, Tiger and Bunny and the Muuusic Meeeeeisteeer aka Batman Brave and the Bold. And if Batman singing isn&#8217;t enough to please you, then I&#8217;m beat.</p>
<p>There were also some announcements and apologies to be made.</p>
<p style="padding-left: 30px;">- Animex oh crap its all fallen apart. I wasn&#8217;t with Tom and Jade when they explained the situation (but I&#8217;m still well aware of it), so all I can do is offer my sincere apologies to everyone who got pretty screwed by numerous cock-ups. I wish I could give you something better than just saying sorry, but I regretably can&#8217;t, but needless to say stuff will happen as a result of this, to ensure that future stuff we organise will not, does not and can not fall apart like this did.</p>
<p style="padding-left: 30px;">- Which brings me to MCM Expo. We&#8217;re organising a trip to it (and I promise, me and Jade are taking a much more active role this time to ensure It. Doesn&#8217;t. Fail.), so if you&#8217;re interested and didn&#8217;t put your name on the list I passed around, <a title="Should probably join these forums if you haven't yet." href="http://www.anicom.co.uk/forum/ucp.php?i=pm&amp;mode=compose&amp;u=71" target="_blank">PM me</a> or otherwise talk to me before the end of the weekend, as I&#8217;ll be e-mailing out more information then. Basic info is in <a title="Forums here, forums there" href="http://www.anicom.co.uk/forum/viewtopic.php?f=5&amp;t=140" target="_blank">this thread</a>, but for tl;dr, last weekend of May, £100 approx for the weekend, although you&#8217;ll spend at least that at the Expo. We won&#8217;t talk about my expenses, go trawling through the archives to see the horror of a first year with lots of money.</p>
<p style="padding-left: 30px;">- Committee! Interested in becoming the Chairman, Secretary or Treasurer of Teesside&#8217;s Universities biggest society (excluding interlink)? Then come chat to us, via the forum, the internet, in person, however, just get chatting and we&#8217;ll tell you what you need to know. You don&#8217;t have to be a social butterfly like Tom or a weeaboo like myself to take charge, and the experience is really worth it. Well, when things don&#8217;t fall apart around you they are.</p>
<p style="padding-left: 30px;">- ArtJam! <strong>Draw a comic book cover!</strong> Anything goes, so be as lolsy or as artsy as you want. I might even do one this week, can&#8217;t be shown up by Reaf.</p>
<p>I believe that&#8217;s all. <strong>Anicom will be running next week, same time, same place!</strong> Animex and Reading Week won&#8217;t affect us in the slightest, so hopefully I&#8217;ll see y&#8217;all in a week. Or sooner, if you&#8217;re going to Animex. Take care!</p>
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		<title>Season 2 Week 4 &#8211; Poyo Poyo Fever</title>
		<link>http://www.anicom.co.uk/2012/01/30/season-2-week-4-poyo-poyo-fever/</link>
		<comments>http://www.anicom.co.uk/2012/01/30/season-2-week-4-poyo-poyo-fever/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 18:42:40 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://www.anicom.co.uk/?p=358</guid>
		<description><![CDATA[No particular theme this week, just a barrage of great shows with the new Archer, Foster, Dexter&#8217;s Lab, Soul Eater, Black Lagoon and&#8230; Poyopoyo, the first show this year to get a standing ovation. I would&#8217;ve shown more, but there&#8217;s only 3 episodes currently released. We&#8217;ll make a note to show it again when there&#8217;s &#8230; </p><p><a class="more-link block-button" href="http://www.anicom.co.uk/2012/01/30/season-2-week-4-poyo-poyo-fever/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_360" class="wp-caption alignright" style="width: 160px"><a href="http://www.anicom.co.uk/wp-content/uploads/2012/01/S2W4-Poyopoyo.jpg"><img class="size-full wp-image-360" title="S2W4 Poyopoyo" src="http://www.anicom.co.uk/wp-content/uploads/2012/01/S2W4-Poyopoyo.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">Poyopoyopoyopoyopoyo</p></div>
<p>No particular theme this week, just a barrage of great shows with the new Archer, Foster, Dexter&#8217;s Lab, Soul Eater, Black Lagoon and&#8230; Poyopoyo, the first show this year to get a standing ovation. I would&#8217;ve shown more, but there&#8217;s only 3 episodes currently released. We&#8217;ll make a note to show it again when there&#8217;s some more avaliable. In the meantime, announcements!</p>
<p style="padding-left: 30px;">- Animex tickets. I&#8217;m well aware everyone who&#8217;s ordered one through us is wondering where the hell they are. I can only assure you we&#8217;re all working on it, and that you should, should, get them on Thursday. And if you don&#8217;t, steps will be taken to compensate you for certain incompetences.</p>
<p style="padding-left: 30px;">- Next week we&#8217;ll be chatting about MCM Expo (don&#8217;t worry, organisation on this one won&#8217;t implode, I promise) and about the committee for next year. If you&#8217;re interested in either, try and come along, although as always I&#8217;ll blog and forum the information, so if you can&#8217;t make it don&#8217;t worry, you won&#8217;t be left out of the loop.</p>
<p style="padding-left: 30px;">- Talking of next week, the ArtJam is to draw <strong>what you would do with a time machine</strong>. Grandfather paradoxes ahoy.</p>
<p>And we&#8217;re done here. According to the handy dandy list of upcoming stuff, we&#8217;re going superhero mad next week, so if you&#8217;re a Marvel fan you&#8217;re in for a treat. Take care y&#8217;all!</p>
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